IViewport嵌套导致ISprite.isSelected()坐标判断错误
如题 以下代码/*** 调试用
*/
function SceneTest() {
var viewport1 = new IViewport(100,100,1000,400);
viewport1.z = 100;
var bitmap1 = new IBitmap.CBitmap(1000, 400);
var sprite1 = new ISprite(bitmap1, viewport1);
sprite1.drawRect(sprite1.GetRect(), IColor.White());
var viewport2 = new IViewport(0,0,100,100,viewport1);
viewport2.z = 101;
var bitmap2 = new IBitmap.CBitmap(100, 100);
var sprite2 = new ISprite(bitmap2, viewport2);
sprite2.drawRect(sprite2.GetRect(), IColor.Red());
this.update = function() {
if(sprite2.isSelected()) {
log("ok");
}
};
};
当鼠标放在红色区域时 isSelected() 不触发
当鼠标左上移动至画面坐标(0,0)-(100,100)范围时, isSelected() 触发
{:5_104:}这个还得小雨来修
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